![]() Tony, Valentina and Associate Producer Anastasia Blokhina from RedLynx note that working across different time zones has required flexibility from all parties. All this has required open, regular communications.” ![]() Despite all this, we’ve managed to keep things going and growing the team. Marketing Director Valentina Marchetti from Red Storm adds, “The project has evolved quite a bit along the way, and the pandemic hasn’t made things any easier. Also, we inherently had to start paying special attention to creating moments for folks on the team to socialize with their colleagues,” says Senior Producer Tony Sturtzel from Red Storm. I would say that COVID and everyone working from home was a great leveler in this perspective: it forced us to become more diligent about communication and sharing documentation. “Good communications and building a trusting relationship are key for any collaboration to work. This has put particular emphasis on teambuilding. The collaboration started during the pandemic, and to date, the teams of the three studios have actually never met each other physically. Tom Clancy’s The Division ® Heartland, set in The Division universe, has been developed in collaboration between the lead studio Red Storm Entertainment (North Carolina, USA), Ubisoft RedLynx (Finland), and the Bucharest studio (Romania). ![]() and in Finland about their experiences of kicking off a collaboration across two continents during a global pandemic and how they made it work. The first details of Tom Clancy’s The Division® Heartland were shared publicly last weekend at our digital conference Ubisoft Forward. Tom Clancy’s The Division® Heartland: Combining expertise across studios to build an ambitious free-to-play title ![]()
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